21:06 | Author: JuZ
Durante las distintas sesiones de pruebas que hemos realizado ha surgido el tema de los puntos de vida extra que gana el Bárbaro al entrar en rabia. Me temo que en este caso mezclé dos tipos de puntos de vida extra distintos, con distintas reglas. La explicación la podemos ver en la página 191 (Capítulo "Combat):
Temporary Hit Points
Certain effects give a character temporary hit points. These hit points are in addition to the character’s current hit point total and any damage taken by the character is subtracted from these hit points first. Any damage in excess of a character’s temporary hit points is applied to his current hit points as normal. If the effect that grants the temporary hit points ends or is dispelled, any remaining temporary hit points go away. The damage they sustained is not transferred to the character’s current hit points. When temporary hit points are lost, they cannot be restored as real hit points can be, even by magic.

Increases in Constitution Score and Current Hit Points
An increase in a character’s Constitution score, even a temporary one, can give her more hit points (an effective hit point increase), but these are not temporary hit points. They can be restored, and they are not lost first as temporary hit points are.
De lo que se deduce que dado que los puntos de vida extra que consigue el Bárbaro son mediante un aumento de Constitución, no aplica la regla de "quitarse primero los puntos de vida temporales".

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